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Focus on your move instead of chatting with the lubbers!

Action cards (100+)

Events cards (35+)

Things and events which concern all players on the board

 

How to play?

Sail to the nearest island, or to the tavern.

- earn money - you will need it
- size the emerging opportunities
- collect the trophies for elections
- explore the islands and hoist your flag
- when you will be strong enough - plan and execute the final action
- as usual, be prepared for unexpected, 
- do not worry too much - life is simple in fact, and...
- ...most of your problems can be solved by the broadsides.

Other stuff 

Buildings, objects, and other strange creatures...

- forts, plantations, mines
- crates and barrels
- sea monsters
- NPC ships
- pirates
- rafts
- cannons, sailors, officers, passengers
- coins, experience tokens
- dozens of other useful items

Tavern cards (40+)

Your hand of stuff which will be helpful in different situations

Build your hand according to tactics chosen
 
 

The tavern - natural environment of all the sailors

- gambling
- risky quests
- doubtful assignments
- secret agents
- suspicious travellers
- shady cargo
- brawls & rumbles

Sea adventures cards (40+)

Exploration cards (60+)

Ships

Board

players: 1 - 4

age: 13+

time 2,5 - 3,5h

Game's plot is firmly set in the 18th century,

arguably the best period of the age of sail, and when the world's greatest powers were on the brink of a global conflict.

This is a game about brave sailors, officers, captains and commanders who dared to enter uncharted waters and face everything they encountered there.

 

 

Pirates...
... in reality mostly brutal, evil, ruthless and degenerate bandits. They weren't very smart, but they unscrupulously harmed innocent people, not hesitating to rape and torture, just to get money they hadn't earned. 

People like them are still alive today, and you most likely wouldn't want to meet any of them....

 

Therefore...

 

This is not a game about the pirates.

Wind

The Game

Caravel

Old-fashioned, slow cargo ship

Galleon

Heavy and slow, but capacious and powerful

22 double-layered boards (195x95mm)

Simplified to let you focus on strategy and tactics

Ship-of-the-line

There can be only one...

Heavy frigate

The sea predator

Brig

Light and fast

Sloop

Your first assignment

One time, in the sea of mist...

sailing this sea can sometimes be very... interesting

What awaits you on the islands?

- randomly placed, like in the real life, so you may easily blame the bad luck...
- wild tribes, black magic, strange creatures and natives, treasures, and mysteries
- remnants of ancient civilizations and traces of something...different
- a lot of funny stories as well

Each of the ships on the board is represented by detailed token and the mini-board

- managing of the ship is simplified to keep downtime ratio low and...
- spend more time doing more interesting things
- in the core version of the game there are five types of the players' ships...
- ...plus one, the special one: mighty Ship-of-the-line
- there are more types available, when you invest in "EMPIRES" expansion pack.

 

The map of the Misty Waters Archipelago
 
- a big one: 87 x 58cm (34"x 23") , but suitable to most of the tables
- you are free to sail wherever you want
- several large, unexplored islands, and  many other atolls, whirlpools and rocks
- randomly placed exploration cards make the board unexplored at each gameplay
- AI ships are crossing the map from time to time, rarely using the same route
- board pitch size is designed for comfortable gameplay

 

Your ship is propelled by the wind...only!
 

wind force is a quite important factor then

 
- will you challenge the highest waves in the world, Sailor?!!!
- will you sail through the storm, Commander?!!!
 
- are you insane or something?! Use the forecast, and stay safe!  ;-)

 

Adventure strategic, historical fiction, highly immersive board game.
 
 

It is a sandbox type game, so you can whatever you want. What in particular? Well... for example:

- sail on several types of the ships

- discover new lands, people, species, mysteries, civilisations

- meet the creatures which was supposed to not exist

- build the infrastructure, like mines, plantations or forts

- carry a cargo or the people for the money

- hire sailors, officers and the most sober captains

- fight the naval battles: use your guns or board the enemy ships

- negotiate

- pursue or flee

- sell your trophies to the merchant or to the other players

- use plenty of very interesting, 18th century stuff

- deal with the unstable weather from calm to hurricane

- face the unexplained phenomena 

- gamble in taverns

- drink all kinds of alcohol

 

 

Not very boring, right?

But bear in mind you should not only have a fun, as there are also some duties! You should try to win the game at least!

 

How to win the game then?

You just need to be elected as the Viceroy of Misty Waters archipelago. As simple as that!

 

And how to achieve that?

- collect the trophies to win the elections - try to be popular;

- take the mythical conquistadors' treasure out of... conquistadors. People will love you instantly.

- explore and seize enough number of islands to rule that foggy sea.