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Action cards
Event cards
How to play?
Other stuff
Tavern cards
Sea adventures cards
Exploration cards
Ships
Board
players: 1 - 4 (5)
age: 13+
time 2,5 - 5,5h
Game's plot is firmly set in the 18th century,
arguably the best period of the age of sail, and when the world's greatest powers were on the brink of a global conflict.
This is a game about brave sailors, officers, captains and commanders who dared to enter uncharted waters and face everything they encountered there.
This is not a game about the pirates!
Wind
Media
News!
The Game
Adventure, strategic, historical‑fiction, highly immersive board game.
It is a sandbox‑style game, so you can do whatever you want.
sail different ships — from small sloop to large ship-of-the-line
discover new lands, peoples, species, mysteries, and civilizations
encounter creatures that were never supposed to exist
build infrastructure such as mines, plantations, or forts
transport cargo or passengers for profit
hire sailors and officers — including the most sober captains you can find
engage in naval battles: fire your cannons or board enemy ships
negotiate with allies, rivals, or unpredictable strangers
pursue or flee depending on the situation
sell trophies to merchants or other players
use fascinating 18th‑century equipment and tools
deal with unstable weather — from calm seas to hurricanes
face unexplained phenomena that defy logic
gamble in taverns
live an age of sail seaman life...
How to win the game then?
You just need to be elected as the Viceroy of Misty Waters archipelago. As simple as that!
And how to achieve that? It is enough to achieve any of the three goals:
- try to be popular: collect the trophies to win the elections at the end of the game;
- take back the mythical conquistadors' treasure. People will love you instantly;
- explore and seize enough number of islands to take control over the archipelago.