Competitive - Cooperative - Team vs Team - Solo modes avialable

 
  • The last shipments are currently being sent out

  • The online store will open for sales of excess inventory within the next three weeks!

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Application free! 

 

Focus on your move instead of chatting with the lubbers!

Action cards

Event cards

Things and events which concern all players on the board

 

How to play?

Sail to the nearest island, or to the tavern.

- earn money - you will need it
- size the emerging opportunities
- collect the trophies for elections
- explore the islands and hoist your flag
- when you are strong enough - plan and execute the final action
- as usual, be prepared for unexpected, 
- do not worry too much - life is simple in fact, and...
...most of your problems can be solved by the broadsides.

Other stuff 

Buildings, objects, and other strange creatures...

- forts, plantations, mines
- crates and barrels
- sea monsters
- NPC ships
- pirates
- rafts
- cannons, sailors, officers, passengers
- coins, experience tokens
- dozens of other useful items

Tavern cards

Your hand of stuff which will be helpful in different situations

Build your hand according to tactics chosen
 
 

The tavern - natural environment of all the sailors

- gambling
- risky quests
- doubtful assignments
- secret agents
- suspicious travellers
- shady cargo
- brawls & rumbles

Sea adventures cards

Exploration cards

Ships

Board

players: 1 - 4 (5)

age: 13+

time 2,5 - 5,5h

Game's plot is firmly set in the 18th century,

arguably the best period of the age of sail, and when the world's greatest powers were on the brink of a global conflict.

This is a game about brave sailors, officers, captains and commanders who dared to enter uncharted waters and face everything they encountered there.

This is not a game about the pirates!

Wind

Media

News!

The Game

Caravel

Old-fashioned, slow cargo ship

Galleon

Heavy and slow, but capacious and powerful

22 double-layered boards (195x95mm)

Simplified to let you focus on strategy and tactics

Ship-of-the-line

There can be only one...

Heavy frigate

The sea predator

Brig

Light and fast

Sloop

Your first assignment

One time, in the sea of mist...

sailing this sea can sometimes be very... interesting

What awaits you on the islands?

- randomly placed, like in the real life, so you may easily blame the bad luck...
- wild tribes, black magic, strange creatures and natives, treasures, and mysteries
- remnants of ancient civilizations and traces of something...different
- a lot of funny stories as well

Each of the ships on the board is represented by detailed token and the mini-board

- managing of the ship is simplified to keep downtime ratio low and...
- spend more time doing more interesting things
- in the core version of the game there are five types of the players' ships...
- ...plus one, the special one: mighty Ship-of-the-line
- there are more types available, when you invest in "EMPIRES" expansion pack.

 

The map of the Misty Waters Archipelago
 
- a big one: 87 x 58cm (34"x 23") , but suitable to most of the tables
- you are free to sail wherever you want
- several large, unexplored islands, and  many other atolls, whirlpools and rocks
- randomly placed exploration cards make the board unexplored at each gameplay
- NPC ships are crossing the map from time to time, rarely using the same route
- board pitch size is designed for comfortable gameplay

 

Your ship is propelled by the wind...only!
 

Wind force is a quite important factor then

 
- will you challenge the highest waves in the world, Sailor?!!!
- will you sail through the storm, Commander?!!!
 
Are you insane or something?! 
Use the forecast, and stay safe!  ;-)

 

 

Adventure, strategic, historical‑fiction, highly immersive board game.

It is a sandbox‑style game, so you can do whatever you want. 

 

  • sail different ships — from small sloop to large ship-of-the-line

  • discover new lands, peoples, species, mysteries, and civilizations

  • encounter creatures that were never supposed to exist

  • build infrastructure such as mines, plantations, or forts

  • transport cargo or passengers for profit

  • hire sailors and officers — including the most sober captains you can find

  • engage in naval battles: fire your cannons or board enemy ships

  • negotiate with allies, rivals, or unpredictable strangers

  • pursue or flee depending on the situation

  • sell trophies to merchants or other players

  • use fascinating 18th‑century equipment and tools

  • deal with unstable weather — from calm seas to hurricanes

  • face unexplained phenomena that defy logic

  • gamble in taverns

  • live an age of sail seaman life...

 

How to win the game then?

You just need to be elected as the Viceroy of Misty Waters archipelago. As simple as that!

 

And how to achieve that? It is enough to achieve any of the three goals:

- try to be popular: collect the trophies to win the elections at the end of the game;

- take back the mythical conquistadors' treasure. People will love you instantly;

- explore and seize enough number of islands to take control over the archipelago.